Department of Educational Studies
The design and development of educational software has always been and continues to be an important research field for ETL.
The prediction of the forthcoming rapid development of digital technologies in 1990s and the confusion about what could be considered as educational software led to the pedagogical design of E-Slate, ETL's first educational software.
Many Microworld kits were developed on E-Slate's Platform, which were used in ETL's researches within various european projects. Years go by, technology evolves and the first standalone web based educational software, purely from the ETL, comes to the fore:
During the interaction with these authoring tools, SusX, a ChoiCo kit for environmental games, was also developed. Many Microworlds and Micro-Experiments are created and enrich the interactive mathematical books in the Digital School. You can find out more about all of the above through the submenus on the left.