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Current Projects of ETL

European Commision

  • The TransEET Project: The TransEET project aims to establish a sustainable network between excelling research labs that will enable a strategic program leading to the co-design, implementation and outreach of innovative educational solutions with emerging technologies at an equal pace and range across the partners. Twinning will be uniquely fueled by an original method called 'Co.F.E.' comprising of the following elements, a) creating four Communities of Interest involving diverse members and engaged in complementary joint enterprises (CoI), b) generating home-grown technologies affording a dense flow of useable rapid prototypes (FRP), and c) augmenting the CoI research actors' hybrid expertise to meet the interdisciplinary necessity to address this research field (AHE). (Project No. 101078875 - TransEET - HORIZON-WIDERA-2021-ACCESS-03 — Twinning) (more information).
  • The Exten.(D.T.)2 Project: Exten.(D.T.)2 uses Emerging Technologies (ET) to enhance the pedagogical value, sustainable digitization and potential for wide deployment of Design Thinking (DT). DT is a promising transformative pedagogical innovation based on engaged interdisciplinary learning and the growth of 21st-century (21C) skills for everyone, through entrepreneurial co-creation.Exten.(D.T.)2 will use design-based research to support/provide evidence for pedagogical transformation via DT enhanced by ET. It will employ already institutionalized, home-grown and open-access digital expressive media of advanced technical readiness for students to engage in DT projects. It will also uniquely integrate with these expressive media ET i.e. ΑΙ-enhanced Authorable Learning Analytics, Augmented Reality, 3D printing/scanning and virtual robotics, to leverage digital implementation, monitoring and assessment of DT projects by teachers in schools. (Project No. 101060231 Exten.D.T.2 — HORIZON-CL2-2021-TRANSFORMATIONS-01) (more information).
  • The GAMMA Project: Aims to direct students' knowledge of digital games and their connection to enhance their mathematical skills. The project will evelop educational materials that will be useful to all mathematics teachers who want to use game-based learning (GBL) founded on digital technology. (Project No. 2020-1-HR01-KA201-077794 Erasmus+, KA2 – Cooperation for innovation and the exchange of good practices) (more information).
  • The STEAM-Teach Project: Design a Transcultural Professional Development Framework Use the framework for developing and implementing Teachers’ STEAM Training Course Programmes Test the local and trans-cultural effectiveness of these STEAM programmes by assessing the instruction of our trained teachers in their classrooms with students (2020-1-ES01-KA201-082102) (more information).
  • The T-CREPE Project: Development of an innovative web based platform to support co- creation based learning, with a focus on entrepreneurship largely, but not exclusively, on the subject of textile engineering. (KA2 Erasmus+ Project No: 612641) (more information).

Collaborations with Universities

  • The CoThinE Project (Computational Thinking and Education): - Collaboration with the Department of Computer Science and Digital Media of Linnaeus University - Design of digital artifacts for meaning making in STEM education supported by ICT tools, organization of seminars and implementation of small scale design research of innovative programs on this topic in Swedish secondary schools. Project No: 15461. 

Ministry of Education

  • Digital School ΙΙ: Expansion and Utilization of the Digital Learning Platform, Interactive Books and the Learning Objects Repository 'Photodentro'. NSRF  2014-2020 (Project No 5001312) (more info).

  • Wide Scale Teacher Education in ICT: In-service Training of Teachers in the utilisation and application of Digital Technologies in the teaching practice. The project has, so far, reached 35% teachers in the country and it has trained 600 teacher educators.  NSRF (2014-2020)(more info).